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Temple, Tower & Tomb (2e)
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Temple, Tower & Tomb (2e)

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"The Autarch has a problem. His kingdom is on the brink of war, and his royal viziers tell him the only hope for the future lies in gaining three unique magical items, each of surpassing power. But the items are held by guardians of such evil that the viziers tremble at the though of facing one, let alone all three. Recovering those items means almost certain death.

The Autarch glances down at his desk, noting a message from this morning. Spies report the arrival of adventurers, ones of some renown. Instantly, he has the solution to his problem. Adventurers can get those items. They'll do anything for money.

Even if it kills them.

Temple, Tower, and Tomb is a trio of ruins to terrify the most courageous dungeon-crawler. This AD&D 2nd Edition module can be fitted into almost any campaign or played as a stand-alone adventure. And good luck - you'll badly need it."

For characters of levels 7-12.

Product History

"Temple, Tower, and Tomb" (1994), by Laura Craig and Steve Winter, is a standalone adventure for AD&D 2e. It was published in May 1994.

About the Cover. The cover is by Jennell Jaquays, perhaps best known as a groundbreaking designer and artist for Judges Guild in the earliest days of the hobby. Both of Jennell's models for this cover were also game designers. Long-time TSR designer Jeff Grubb appears in the front with what he calls his "full Mountain-Man beardage". The robe he's wearing is based on an actual "Obi-Wan Kenobi cloak" that he owned. To the rear is Ruta Jaquays, who contributed to a few of Jennell's freelance books: Citybook IV: On the Road (1990) and Central Casting: Heroes Now! (1991).

The glyphs on the lapel of Jeff's robe were not in the real-world version of that clothing, but were instead an addition by Jennell. They're very elaborate characters and can be read with care. The left-hand lapel reads "Jennell Jaquays painted this" and the right-hand lapel reads "Ruta Jaquays & Jeff Grub Posed", though some of that is hidden in shadows.

Origins: A Generic Adventure. In 1993, TSR published a trilogy of "GA" Generic adventures (1993) — a rare series of books for that era that weren't set in any of D&D's rapidly proliferating settings. Though D&D's module codes went away in 1994, the generic adventures continued. There'd be another half dozen before TSR's demise, with "Temple Tower, and Tomb" effectively being GA4.

Adventure Tropes. Like a few of the generic adventures that would follow, "Temple, Tower, and Tomb" went very old school, offering up a classic killer dungeon of the sort that touches back on S1: "Tomb of Horror" (1978). In fact, it offers a trilogy of loosely connected killer dungeons, set in a Temple, a Tower, and a Tomb. However, it also mocks the classic trope a bit, requiring characters to sign a waiver in case they are killed, disfigured, crippled, or rendered undead.

Otherwise, the elements of the dungeons are the exact sorts of things you'd find in killer dungeons from ye olden days. These include: classic gotcha monsters like cockatrices, a medusa, and a lurker above; a disguised stone golem; a room that disenchants magic items; and a teleport trick likely to mess up mapping.

Overall, "Temple Tower, and Tomb" is a real throwback to the adventures of the '70s and '80s, quite unlike the plot-driven scenarios that were more common in the '90s.

Future History. A year later, another of these generic adventures, "Labyrinth of Madness" (1995), would provide more old-school killer-dungeon fun.

About the Creators. Winter was a long-time editor and occasional editor for TSR; it'd been a few years since his last writing for the company, HR4: A Mighty Fortress (1992). This is Laura Craig's only professional roleplaying work.

About the Product Historian

The history of this product was researched and written by Shannon Appelcline, the editor-in-chief of RPGnet and the author of Designers & Dragons — a history of the roleplaying industry told one company at a time. Please feel free to mail corrections, comments, and additions to

We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created, because to do otherwise would be the same as claiming these prejudices never existed. Dungeons & Dragons teaches that diversity is a strength, and we strive to make our D&D products as welcoming and inclusive as possible. This part of our work will never end.

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Kevin S November 05, 2017 8:53 am UTC
This is a disappointing scan. You can see the gutter in places as well as the edges of the pages from being scanned. Many of the pages are a big pixelated when you zoom in or blow up a map for using online. It's totally usable, but ought to be rescanned and cleaned up.
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File Last Updated:
June 09, 2016
This title was added to our catalog on April 26, 2016.