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Arms and Armor of the Stone Age

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Arms and Armor of the Stone Age

System: d20
Genre: Sword and sorcery adventure
Interior Illustrations:
26
Onscreen Page Count (including cover and OGL): 32
Printable Page Count (including title page and OGL):18

Arms and Armor of the Stone Age features 59 weapons, 9 types of armor, 11 different shields and an assortment of miscellaneous equipment for primitive characters. Everything fromdisarming clubs and fighting sticks to fire wheels and wicker shields can be found in these pages. Saw tooth clubs, long-handled axes, bone armor and dozens of other primitive but effective items are all ready and waiting to be added to your campaign today! Multipurpose items like the throwing shield and parrying sticks are included along with plenty of exotic weapons like tiger forks, boomerangs, and meteor hammers. Several exotic primitive shields are also featured in this supplement including antler shields and horn shields. Furthermore, this supplement also features a section on miscellaneous primal equipment like musical instruments, outfits, and mounts.

Add these items to your campaign today and take your game to the dawn of time!

Only

$2.88!

This supplement comes in two formats. The onscreen version fully embraces the advantages of electronic publishing and features a great deal of color, artwork, internal and external hyper-links, and other features to facilitate onscreen viewing. A printable version of these rules is also included in the download. The printable version has no artwork or fancy layout design. It is raw text in 12 point font, designed to be merciful on your ink cartridge.

 

Poisonous Plants

Available Now!

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This beautifully illustrated PDF features 5th edition D20 rules for 67 deadly plants from our own world including hemlock, nightshade, and hellebore.

Each plant is presented with a stat-block outlining its habitat, size, frequency, medical uses, damage, saving throws, and challenge rating. Most entries feature additional rules for creating herbal, alchemical, and magical substances. 

With this supplement you can:

  • Craft insecticide from white cedar.

  • Brew healing balm from nightshade.

  • Extract weapon poison from bush rope.

  • Empower your necromancy with baneberry.

  • Fight oozes with myoporum.

  • Enhance your protection spells with oleander.

  • Use jimsonweed to target objects with fly spells.

  • Use bay laurel to enhance your augury spells.

  • Brew a sleep potion from black locust.

  • Create dozens of other herbal and alchemical concoctions!

Heavily researched, the effects of these poisons mirror reality. Some cause paralysis, blindness, or terrifying hallucinations. Some cause psychic damage. A few contain acid. A couple cause creatures to take radiant damage from the sun.

Some plants are only toxic under certain conditions. Others are only toxic to certain creatures. Many can be mistaken for something else. A few are consumed deliberately. Those that affect herd animals can precipitate a famine. When famine strikes, characters are even more likely to eat toxic plants.

All types of poisons exist in the plant kingdom; ingested, inhaled, injury, and touch. Most weapon poisons are easily extracted.

Druids and characters proficient with alchemy kits, herbalism kits, or cook's utensils will find this information extremely useful. All other characters will find these rules make the wilderness much more dangerous.

To help DMs use these plants, each is presented with a challenge rating. There are also suggestions for challenging high level characters with these plants. 

Beware the fireweed that grows in damp soil!

Shun the sweet redoul!

Avoid the sandbox tree and its exploding fruit!

Fear the orcs with monkshood on their blades!

Never touch the gimp-gimpy!

Enhance the verisimilitude of your games with this collection of poisons, herbal remedies, foods, alchemical substances, magical creations, and DM inspiration.  

Only $5.99!!

Available Exclusively on DriveThru!

Click Here to Get it Today!

 

 

 

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Reviews (5)
Discussions (0)
Reviews
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April 28th, 2009
A very good reference of the types of weapons allowable for a stone age campaign or a campaign that throws your players back in time. It helps to know how each weapon should work and what your players will find. [...]
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October 29th, 2005
We'll start with the good news: there are plenty of new and intersting weapons and shields provided in this tomb to flesh out your less advanced races in interesting ways. The statistical data is complete, even though it often seems a bit on the high [...]
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October 14th, 2005
Very useful - I now have several NPC tribes of barbarians outfitted in unique ways. <br><br><b>LIKED</b>: One word: Chakrams.<br><br><b>DISLIKED</b>: The description of the atlatl is incomplete. <br& [...]
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September 28th, 2005
I purchased Arms & Armor of the Stone Age to get some ideas for how to model Stone Age-style weapons. It was one of two books recommended to me. Arms & Armor of the Stone Age comes with two different versions of the pdf: one in landscape [...]
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May 5th, 2005
Well, for the cost, I can't complain much. I did find a significant number of editorial oversights, spelling errors, and so forth. Also, I wasn't knocked over with the quality of the art. I think it looks anywhere from bland to just poor. Also, I [...]
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Product Information
Silver seller
Pages
32
Edition
1.0
Publisher Stock #
PML1001
File Size:
0.54 MB
Format
Original electronic Click for more information
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

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Original electronic format
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File Last Updated:
May 03, 2005
This title was added to our catalog on May 03, 2005.