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City of Mist: MC ToolkitClick to magnify

City of Mist: MC Toolkit

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The Master of Ceremonies' (MC) Toolkit is designed to support City of Mist MCs in every aspect of gamemastering. It includes step-by-step guides for creating and running your own City of Mist series, as well as ample ready-to-play content: challenges, adversaries, arch-villains, and a full case - "Gambling With Death" - so you can start playing right off the bat. 

★★★★★ “a must have for ANY GM... the tips alone are worth it!” (Verified customer) 

What's in this book:

  • Chapter 1: Word on the Street describes four of the main City districts with sample locations and local Rifts, as well as additional districts and locations at the edge of town.
  • Chapter 2: Behind the Scenes is a detailed breakdown of the MC’s roles, a step-by-step guide on how to run sessions including a variety of tools to help make your game more cinematic, and an in-depth walkthrough for creating your own cases and designing your series based on the Iceberg model.
  • Chapter 3: This is MY City!, the villain chapter, contains the rules for creating and handling Dangers; a comprehensive Danger Profile directory containing dozens of Dangers to use in your games; a guide to Avatars and their operations with four ready-to-use Avatar profiles; and a special section on creating and using custom moves.
  • A complete sample case: “Gambling with Death”.

This product is featured in the Core Books bundle alongside the Player's Guide

City of Mist is a role-playing game of film-noir investigation and super-powered action. It is set in a modern metropolis rife with crime, conspiracies, and mysteries. The protagonists are Rifts, ordinary people who became the living embodiment of a legend, their Mythos. While your Rifts may seek to strike a balance between the mysterious nature of their Mythos and their mortal aspirations, the powers within them always threaten to tear their lives apart. They have unwittingly become a part of a secret world of clashing stories, and soon other legends will come looking for them with demands.

City of Mist is based on the story-driven Apocalypse Engine, but it takes a step further into narrative gaming by introducing several new features:

  • Rich character motivations built around compelling Mysteries and Identities. Follow your characters’ themes to gain their benefits and evolve them or go against them to discover new aspects with a unique non-linear character evolution system.
  • Know no limits for powers, abilities, traits, gear, or allies. Everything in City of Mist is described by free text tags, so you can create exactly the character you want.
     
  • Full-on narrative engine, with an edge. Every action you take in the game is based on the interpretation of your tags, using moves to deliver dramatic outcomes that drive the story forward.
     
  • Status spectrums, a new system of ‘narrative damage’. You can use descriptors to create any imaginable setback or advantage so that every action in the fiction, in and out of combat, can have lasting gameplay implications.

FAQ

Do I need both books (Player’s Guide + MC Toolkit) to run the game?
You only need the Player’s Guide to run the game, as basic MC rules are included in the free Starter Set. The MC Toolkit provides resources for MCs who want to create and run their own cases and series, such as case-writing guide and a bestiary, as well as narration tips and MC move guidelines, but it is not required to run the game.

Why did you split the original Core Book into two books?

The original Core Book was simply too big and as a result both daunting for new players and unwieldy. We wanted to make City of Mist more accessible to everyone by releasing the core rules in one volume and the resources for MCs in another.

If I have the original Core Book, do I need the new books? What am I missing if I don’t get them?

The new books contain exactly the same content as the original Core Book, with the following exceptions:
  • The MC Toolkit contains a full ready-to-play case, Gambling With Death, that is only presented as an outline example in the original Core Book.
  • The new books have the 'Yellow Pages' - summary and reference pages at the start of every chapter.
  • The content in the new books is arranged differently, with setting materials moved mostly to the MC Toolkit and the Core Moves appearing before Game Resources in the rules chapter.
  • The new books contain some corrections to errors found in the original Core Book.
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Reviews (2)
Discussions (2)
Customer avatar
Björn L March 15, 2022 5:17 pm UTC
There seem to be different product pages for this book. I got my DriveThruRPG copy via the kickstarter - it is in my library, but the link to the shop page leads to a broken page. While I still can find the book in my library, this situation leads to several problems: I cannot rate or review this book; if I go through the product listing, I can accidentally buy it another time (as this version is not marked as "already bought"). This seems to be the case for several (but not all) Kickstarter titles, which is somewhat inconvenient.
Reply
Customer avatar
Amit M March 22, 2022 10:22 pm UTC
PUBLISHER
Hi Bjorn - yes these separate products for Kickstarer and general audience are a remnant from when we were young and foolish :) We apologize for the inconvenience. We won't repeat this for future titles.
Customer avatar
Neil S January 26, 2020 6:59 am UTC
Are there random tables for powers
Reply
Customer avatar
Omer S January 28, 2020 11:52 am UTC
PUBLISHER
Hi Neil,

There are indeed lists of pregenerated Mythos power sets and Logos power sets provided in this book.
Reply
Customer avatar
Neil S January 28, 2020 11:56 pm UTC
Whats a Mythos power set and Logos power set?
Reply
Customer avatar
Omer S April 01, 2020 3:33 am UTC
PUBLISHER
In the Player's Guide there are pre-generated character tropes listed in boxes that help you choose themes to create your character faster. Mythical tropes (Mythos) such as Sun Goddess, Assassin, or Prince, and mundane noir tropes (Logos) such as Detective, Local Politician, or Journalist.

In the MC Toolkit there are pre-generated power sets, Mythos or Logos, that help you create a Danger (usually an adversary to face the player characters), following a similar fashion.
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File Last Updated:
February 13, 2023
This title was added to our catalog on February 21, 2019.
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