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Suggested Price $3.00

The Fudge System is great in that it presents a maximally flexible framework, but that is also its greatest weakness for newbies.

Newbie: "I'd like to try the Fudge System, but there are 3 different core types of combat (including numerous matrial arts sub-systems) and multiple magic systems. What should I try first?"

Veteran: "Play it however you want!"

Newbie: "But which one should I try first?"

Veteran: "Whatever you want!"

Newbie: "But I don't know.... Um. Before you say it again, I'll just play this other game with lots of math that tells me the one way to do everything..."

dFB is a generic stand-alone Fudge implementation designed to alleviate that confusion. It presents one type of combat, one magic setup, etc....

For those familar with Fudge, and in particular 5 Point Fudge, you'll find some new material from things the gaming community has learned in recent years along with revisions of older material: Psychics, Magic, A new fluid way to work with distances in game mechanics, Narrator Fudge Points, and mechanics for playing Fudge as a solo RPG (solo scenarios and such not included).

At the core of everything is 5 Point Fudge from Fudge 10th Anniversary Edition, so it's extremely compatible with that plethora of other available Fudge options and rules. dFb presents a solid basis that might be all you ever need, or you might find it a great foundation.

95 pages

8.25" x 11" with a 0.25" margin for printing to both Letter and A4

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Discussions (2)
Customer avatar
Eike Z November 15, 2020 5:03 pm UTC
PURCHASER
Badly proofread - cut-off sentences, missing words, symbols in tables that are not explained, abbreviations that are not defined (e.g. OCF&DCF), a page or at least a paragraph seems to be missing before page 87.

Inconsistent in level of detail: extensive skill list, and detailed rules on how to drain magic force from other people's life force, but scholarly magic (and clerical as well) stays vague with no guidelines on how to set difficulty and cost and only 2 example spells.

Melee combat: Are you sure you really mean "Each attach is an opposed action using the Basic Combat Formula: the attacker's offensive skill roll + OCF against the defender's defensive skill + DCF." ? It deviates from the standard rules where "to-hit" is determined separate from damage, and other rules are not adapted (like "Aiming at a specific small body part will require a minimum result of Good or Great to hit" - result of "skill + OCF"??). Also I think that story-telling...See more
Customer avatar
Craig M September 01, 2020 11:15 am UTC
PURCHASER
It's not clear if the text is released as Open Gaming Content (the license just says the document is released under the OGL, but OGC is a separate condition). Is the text released under a OGC license?
Reply
Customer avatar
Thomas R September 08, 2020 9:22 pm UTC
PUBLISHER
Hi,

The text is OGC. The artwork, graphic design, and any trademarks are not.

Page 2, Product Identity.
"All artwork, all graphic design, the dFb logo, the Fudge System, Trademark Logos (designed by Daniel M. Davis, www.agyris.net), and any trademarks owned by third parties...."
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Product Information
Author(s)
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Pages
95
Publisher Stock #
Bhm-2012
File Size:
25.32 MB
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File Last Updated:
August 28, 2020
This title was added to our catalog on August 28, 2020.
Publisher
Beautifulharmony Multimedia
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