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The Chronicles of Aeres Setting Handbook
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The Chronicles of Aeres Setting Handbook


The Chronicles of Aeres is an unofficial, high fantasy world and campaign setting compatible with 5th Edition. It's a world packed with nostalgia for the golden age of fantasy media and RPGs, from Tolkien to Dragonlance to the Dark Crystal and beyond. Over 20 years ago, in high school, we started playing this game, and Aeres was our homebrew world. Now, we wanted to take those old-school fantasy sensibilities and smash them head-long into a modern 5th Edition universe!  

The handbook contains everything you need to create a fleshed out character or an action-packed adventure within the setting. The Chronicles of Aeres is a full-fledged setting guide, with everything from fairy tale-like races, NPCs, classes, and destinations all adhering to a cohesive theme and overarching story. Contained within, you'll find: 

  • 350+ pages of content with full color illustrations from over 20 talented artists.
  • 18 fleshed out races and cultures--including new twists on familiar tropes, from rune-powered dwarfs, adventurous ratfolk, mysterious kobolds, and more.
  • 3 new player classes based on mythology--the Witch, the Dreamcaller, and the Alchemist.
  • A pantheon of colorful and fascinating gods and goddesses, offering new gameplay elements and systems to explore.
  • An extensive history and lore of the realm, including a complete gazetteer and a full roster of NPCs, monsters, heroes, villains, and organizations, all geared with new story and gameplay hooks in mind.
  • Pre-written scenarios to help launch you directly into the game, or to help GMs springboard into longer campaigns.

(Aeres is a heroic setting. Some of the gameplay elements we present within this book exceed the power level of official material, and this is intentional. We hope you find these new features fun and exciting.)

We recommend two-page view in Adobe Acrobat for the best spread presentation, and also turn off Show Cover Page in Two-Page view under Page Display.

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Discussions (5)
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Jimmy F May 28, 2021 6:56 pm UTC
FYI. Your product is featured in this video:
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Greg L May 28, 2021 7:08 pm UTC
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Jonathon C May 27, 2021 10:08 pm UTC
Minor error to give you a head's up on; in the Alchemist's class/level table, the Sigils/Transmutations Active header is misspelled as "Sigils/Transutations Active".
Customer avatar
Greg L May 28, 2021 11:22 am UTC
Cool, thanks for the heads up. I'm honestly thrilled that the book has as few errors as it does; it was a monumental proofreading task.
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Jonathon C May 27, 2021 9:06 pm UTC
A quick question about a possible error; in the Argent Draconvir's racial writeup, their XXX attack does "bludgeoning piercing" damage, and their breath weapon does "radiant fire" damage? Are these supposed to be hybrid damage types and I missed an entry on how that's handled earlier in the book, or is that an error (the breath weapon does radiant damage but ignites flammable objects, for example)?

Also, are you entirely sure the argent draconvir's breath weapon has the right damage values? I mean, I know I've always considered the PHB dragonborn to have rather lackluster stats, but the draconvir's breath weapon does massively more damage, even considering that Aeres is a more high-powered game compared to baseline 5e.
Customer avatar
Greg L May 28, 2021 11:10 am UTC
This is correct, these are attacks that deal two damage types simultaneously. And yes I wanted their breath weapon to be very powerful to make them more dragon-like. GMs feel free to adjust, however; the Imperators have damage resistance right out of the gate and they are everywhere in the world.
Customer avatar
Greg L May 28, 2021 11:23 am UTC
And if you want to know how to handle that, if you're up against a foe with resistance to one damage type but not the other, the ability would deal 25% less damage, rather than 50%. Within the lore, this was the only way the Argent Draconvir were able to defeat the Vulgraks' Draconvir Overlords.
Customer avatar
Jonathon C May 29, 2021 11:58 pm UTC
Okay, thank you for clarifying; is there a specific page in the rulebook that calls out how to handle dual-typed damage vs. Resistance and Vulnerability? Because it's a mechanic sorely lacking in the 5e PHB.
Customer avatar
Greg L May 30, 2021 9:11 am UTC
There's not, I could perhaps add a blurb in a future revision, but it's a situation that probably won't come up very often.
Customer avatar
Charlie S May 26, 2021 8:27 pm UTC
Fellow Kickstarter backer here, glancing through yesterday it looks like some of the final entries in the "Ares Bestiary" section aren't represented in the table of contents. It was a quick glance, but I thought I'd bring it up.
Customer avatar
Greg L May 27, 2021 11:50 am UTC
Thanks for the heads up!
Customer avatar
Jonathon C May 26, 2021 1:01 am UTC
Kickstarter backer here, been reading the book and quite enjoying it, but... the Hinterfolk entry is missing the first half of the racial trait that gives them Advantage on Constitution saves/checks and Insight checks? Like, I don't even know what it's called because it's missing the name as well? It's on page 135.
Customer avatar
Greg L May 26, 2021 11:51 am UTC
Good catch! This error is not in previous revisions for some reason. I'll upload a new copy within the hour.
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File Last Updated:
December 01, 2021
This title was added to our catalog on May 24, 2021.
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