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The Mists - Horror Encounter Pack (OGL)Click to magnify

The Mists - Horror Encounter Pack (OGL)

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Digital printable download pack: mini card deck with 5 re-usable RPG random encounters & related battlemaps AND NOW with 5 bespoke loopable music tracks & 10 creatures of the mists at your fingertips. Short of prep time or inspiration for your next session in whatever dark campaign or land of ominous shadows you wish to lead your players? This pack's ready to roll & suitable for any tabletop roleplay game, online or offline. Use them to inspire & improvise!

 "A spooky smorgasbord of horror encounters that can spice up any creepy campaign. Scott's thorough yet flexible approach to design is a pleasure to read."

@DragnaCarta
Author of Curse of Strahd Reloaded

WHAT'S IN THIS PACK?

With this pack which you can download at checkout & from the email I'll fire over (no shipping costs!), you get:

  • 5 cards with random encounters designed to blend easily into the party's current backstories & goals no matter where the party is or what it's up to. The encounters will take the party through the eternal darkness of the woods, beneath the mists themselves, into a ghostly demi-plane of entrapment, within the curse of an ancient tavern, and against the black rising of an aberration.
  • 5 story-enhancing battle maps (+1 extra GM map) that fit the deck's encounters perfectly. You get them in two formats - gridded png image and non-gridded png image.
  • 5 stunningly haunting music tracks composed by Filip Melvan of the amazing Tabletop Music Bazaar to match the chilling feels, the atmospherics of each encounter to really help your players get immersed in the moment.
  • 10 creatures of the mists, in other words suggested monsters with full 5e stat blocks using Open Gaming Content, so that you have absolutely everything you need at your fingertips.
  • Print templates for the main & creatures decks, so you can print them off on paper or card stock if you'd prefer to have them to hand at the table.

The encounters in the deck are ideally suited for pretty much all tabletop roleplaying games.

Not just basic details like you'd find in most random encounter tables, these cards are buzzing with hooks, conflicts, resolutions and twists to bring every encounter to life!

Each encounter has been lovingly adapted from scenarios that delighted my players in previous campaigns, and having run them, I can assure you they'll go down a treat! That said, I've adjusted them a little having thought about how best to improve them, how to make it easier for you to blend them in with what's happening in your own game.

The encounters are built for combat, but as with my other RPG decks, depending on how the players react to what's presented in the encounters, they can very easily be switched up to non-combat.

The maps have been created by me using Inkarnate, are high resolution & full of story-enhancing detail, and are ideal for use online via the likes of Roll20 or Fantasy Grounds, or printed offline for use on your tabletop. The gridded versions lay out varying sizes of battle space, but each one will give you plenty of room for movement for all the tokens.

The Mists ttrpg Encounter Pack

"Five inspiring random encounters that build off the great Venger's Decks framework, broad enough to be useful in a variety of scenarios, detailed enough to prompt your imagination, and each with a pre-prepared map to fool your players into believing it wasn't random at all!"
Jake Bhattacharyya, GM

The snappy deck of combat & non-combat encounters can add spice to your campaign setting or one-shot, generating one-off scenarios or the beginning or bridge of a full adventure. The encounters will remind the players that the world they’re in is alive & kicking with or without them, that at any moment they might stumble into danger or adventure. They can also help you improv and buy you some time if the players surprise you and you’re not prepared - just pick a card and run with it until you know what to do next.

Designed to slot in whenever you need them, you can either throw these encounters as written at the players, or for an even more immersive feel, adjust the creatures, NPCs and anything else in the cards to fit your campaign setting. 

"Trying to predict your players movements and plans? Do they come out with some random and wonderful things you DIDN'T think about? Of course they want to go left. But I didn't plan for it.
Now with Venger's mini deck & map pack, paired with the Outlander box, I've got answers to questions I never had before, and I can breathe a little more. As a GM with more distractions in day to day life than monsters in the monster manual, I need help, and I get that in spades with these decks. I absolutely love it!"
Paddy Gillen, GM
haggisanddragons.com

Remember that the point of the deck is to inspire you. Feel free to flesh them out, tear at their strings, carve into them your own personality, and adapt & re-use them for years to come.

They’re a starting point, filled with enough to run with if you’re caught on the fly, but sprinkled with hooks for plot and story arcs. You can turn non-combat encounters into battles & vice-versa with a simple adjustment, depending on how the players react to the scene you present to them, or on how you feel it might fit into what else you have planned. And if the players’ decisions take the encounters in a completely new direction, roll with it!

"Venger's Decks are full of cool little ideas that can definitely help a GM out in creating a session, or a story, or even running an improvised little campaign.
You'll definitely have fun using these."
Predrag Filipović
Crafty's Tabletop

"Starting a new campaign soon (homebrew), so having some encounters ready to go which are more imaginative than I would come up with is excellent!"
Kevin Ogilvie (@OgilvieKevin)

So pick up this super creepy ttrpg encounter pack, and then watch as your players fly within the unparalleled realms of their imagination!

Notice of Open Game Content: This publication of The Mists Encounter Pack is made under the Open Gaming License version 1.0a and the System Reference Document version 5.1 by permission from Wizards of the Coast, Inc. Designation of Open Game Content: Only the content required to be designated as Open Game Content by the Open Gaming License version 1.0a is designated as Open Game Content. Designation of Product Identity: Product Identity includes but is not limited to all logos, proper nouns, titles, text, artwork, symbols, and maps except such elements that already appear in the System Reference Document or elements designated as Open Game Content above.

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File Last Updated:
May 31, 2021
This title was added to our catalog on June 07, 2021.