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VTT Elevation/Altitude Tokens (or Custom Token Markers) & Guide on how to use them in your gamesClick to magnify
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VTT Elevation/Altitude Tokens (or Custom Token Markers) & Guide on how to use them in your games

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VTT Elevation/Altitude Tokens (or Custom Token Markers) & Guide on how to use them in your games

A drawback of both real and virtual tabletops is that all the action usually takes place at the same level, in a flat plane denoted by the playing surface. For in-person gaming, scenery can help give things a better sense of height and depth. For virtual tabletops, all you have is a flat screen, which absolutely makes no sense when flying a spaceship in a sci-fi setting (where you can travel in literally any direction).

These assets can be used as custom token markers (or individual tokens) to illustrate at what height a spaceship is relative to other features on the VTT map. They could also be used to denote the position (or height) of aeroplanes, submarines, asteroids, buildings, mines, space stations, jelly-based space gribblies and so on. If a vessel is at the same altitude as a feature, and in close proximity to it, the feature then becomes a hazard to that vessel, and skill checks/resistance rolls can be used by the GM/player to see if a collision (or similar) occurs.

If a vessel (etc) in space has no marker, it is at the default height (zero). Blue markers show that the ship is above the default height by up to 3 levels. Red markers show the ship being below the default height by up to 3 levels. This gives you a box shape to move your tokens within (7 height levels instead of a fixed and flat plane). This will allow your players to better experience hazards (like a mine field), and give them more agency to make tactical maneuvering decisions when interacting with other tokens.

Example_Roll20_3_-_spaceship_closeup.jpg

Designed originally for use in the Star Trek Adventures role-playing game from Modiphius, they could be incorporated into other genres where altitude or elevation is relevant (World War II air battles, superhero games, and so on).

For maps which aren’t set in open space, or which have a feature which could present a low-lying hazard (e.g. the ground, the water in a bombing run against a enemy navy, or the surface of some kind of giant spherical space station that’s definitely not a moon), you can set ‘ground level’ at -3 using markers so your pilots know how much room they have to play with. Protruding structures, such as trees/mountains/buildings can be given a higher elevation level accordingly.

These token assets are supplied as .png files (72dpi) with a pixel size of 512 x 512. They are ideal for importing straight into Roll20, or an alternative VTT system. A short ‘How to use’ guide is also included, with examples.

Product ID: TDV1003

For Non-Commercial use only

Examples in play:

Example_Roll20_Arrangement_2.1_-_space.j

Example_Roll20_Arrangement_1_-_planet.jp


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Thanks to [LINK]: Loke Battlemats for allowing use of their background maps in the images on this page, and in the more detailed description included with the product. Go check out their amazing VTT and physical maps, also here on DrivethruRPG!

Loke Battle Mats’ Maps for Writers. Copyright Loke IP Holdings 2022 All Rights Reserved. Full details of the Licensing Agreement are included within the files for this product.

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Product Information
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Publisher Stock #
TDV1003
File Size:
1.47 MB
Format
Original electronic Click for more information
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These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

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File Last Updated:
March 07, 2023
This title was added to our catalog on October 15, 2021.