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Monarch Mountain
by Clifford H. [Verified Purchaser] Date Added: 11/01/2020 15:43:44

Monarch Mountain is a setting that could keep your roleplaying group engaged for a full long campaign. This is the opposite of an evening’s one-shot or a 4-hour Convention game. In this campaign setting you’ll find all the quintessential elements that make dungeon crawling fun and what brings us back to the game table week after week. Monarch Mountain includes a friendly settlement that serves as “home” and a safe place to heal from the adventures. That town is detailed enough that any DM will have many story seeds to work with so there could even be multiple game sessions just inside this starting point, but more importantly there’s still plenty of room for the player characters to have their own storylines and become part of the town. Adventuring inside the mountain is where all the fun is. The author (a.k.a. Fez Sinister) has mapped out and created a very believable abandoned city. This is the opposite of a random room generator. One can tell that a lot of planning went into what’s on each level. For example, the sections of the city make functional and logistical sense as if it was once a living and thriving community.



Rating:
[5 of 5 Stars!]
Monarch Mountain
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HAGGIS the Fantasy Golf Miniatures Game
by Stephan B. [Verified Purchaser] Date Added: 03/30/2018 06:36:48

Haggis is one of the most refreshing things to happen to fantasy-genre gaming since the genre became a genre. While i have never played real-life golf, i've clocked hundreds of hours playing various video console renditions of the game, and Haggis does an excellent job of modelling those while also keeping the rules simple and playable. Though the character creation is somewhat involved (in that there are many different clubs and accessories from which to choose), the rules of play are about as streamlined as a golf game can be while also being close enough to call it "golf". (The game comes with several fully-equipped sample characters.)

Though golf is inherently a competitive game, Haggis can be played solo, either using multiple golfers or one golfer vs. the course (which can be set up with any number of obstacles for the golfer to overcome - monsters, ball teleporters, sand traps, ... limited only by the imagination).

Haggis is infinitely tweakable. It could, for example, be used in conjunction with an arbitrary fantasy roleplaying game, swapping out Haggis's combat system with the one from that game. Add competitive golf to your otherwise "normal" game campaign. If you want a sci-fi or modern theme, instead of fantasy, that's trivial to do, as the core rules do not require a fantasy theme.

i'm mostly a boardgame and hex-and-chit game player, not a miniatures wargamer, but since getting Haggis (via its 2017 Kickstarter campaign), i have started building up my tabletop terrain collection because, quite simply, Haggis inspires me to do so. Strictly speaking, minis are not required: if you have a large enough sheet of paper (1 sq. yard or more), you can draw a course directly on it. If you're really cramped for space, using half-inches instead of inches as the standard measurement unit will let you set up a course in 1/4th the amount of space (but conventional 28-30mm minis will be out of scale at that size). Apropos minis: the printable minis created for this game (available separately) by David Okum are gorgeous (and can be printed at any scale).

Monsters: Haggis takes a flexible generic approach to monsters, allowing players to make use of whatever monster miniatures they have handy. Alternately, if aestetics aren't important, plain old plastic pawns will work just as well.

Just one minor nitpick, really: the graphical background on each page increases the printing cost notably. i.e. it uses up far more toner than it really should. Individual pages can be imported into Inkscape to remove the background and (for character record sheets and the like) be resized to something more comfortable. (Simply drag the rulebook PDF to an open instance of Inkscape and select which page you want to import.) That said, the only part which needs to be printed out is the club swing template (which is used to specify where you want a ball to go and to determine where it actually goes).

So grab your standard set of polyhedrals and Fudge/Fate dice, place your miniature ball on the coarse, choose a club, and take a swing (i.e. roll 4dF). May your balls fly straight and your clubs not get bent!



Rating:
[5 of 5 Stars!]
HAGGIS the Fantasy Golf Miniatures Game
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