As a DM, if you have ever wished to provide your players with a magical item that had more backstory to it than 'Sword +1' or 'Wand of Something, 3 charges', then Vastral's is the product for you. This extensive collection of magical oddities is about to have its third volume published, I already have the first two volumes and will soon have the third.
So What makes these collections of magical items stand out from the many products available i hear you ask? Well, firstly there is the variety, Armour, Weapons, Wands, Transportation, Animal Companions, Furniture, Vastral's has you covered, there are even cursed items whose effects could come as a massive shock to your players. But, its more than that, each magical item has a history, some of the details can be easily worked into ongoing campaigns, such as previous owners, the items creator and alot of these items can level up with the player with the Heirloom system included in the books.
But wait, there's more, these items can come to the players damaged, either by age or by misuse, and to regain full power, the item has to be repaired, and the material used for the repair has massive implications on the magical effects the item has. I personally have written an item into a campaign where the players have spent several sessions locating the materials to repair the damaged item and are now seeking someone with the skills to do the repair work.
So to wrap up, this is more than just a list of magical items, although you can use it that way. This collection can be used as adventure hooks, as loot rewards, as the Big Bad Evil Guy's reason for doing what he does...so many possibilities. Each time i have recieved one of this titles i have read it cover to cover immediately. Grab this sample, see what you think.
Happy dice rolling.
Damon
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