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Khyber's Harvest (4e) $0.00
Average Rating:4.1 / 5
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Khyber\'s Harvest (4e)
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Khyber's Harvest (4e)
Publisher: Wizards of the Coast
by Joshua S. [Verified Purchaser]
Date Added: 02/04/2016 09:59:51

This is a decent starting 4e adventure. However, it assumes you are already familiar with the Eberron setting, the dungeon has only a single pathway, and one of the rooms seems to have typos in it. But my table had fun, so I can't say it's bad. Worth the free price, anyway.



Rating:
[3 of 5 Stars!]
Khyber's Harvest (4e)
Publisher: Wizards of the Coast
by Matt M. [Verified Purchaser]
Date Added: 03/31/2015 10:45:34

If it's free it's for me! I am saving my 4E books and when I have more time to devote to gaming will get back to this version. I have a decent collection of 4E adventures, but it's always nice to add another and it's difficult to argue with free. Keep them coming, Wizards!



Rating:
[5 of 5 Stars!]
Khyber's Harvest (4e)
Publisher: Wizards of the Coast
by Timothy B. [Verified Purchaser]
Date Added: 01/27/2013 01:36:16

I'm running a game in the Points of Light setting, and was able to adapt Khyber's Harvest with minimal effort. I centered the cult around Torog, the evil deity of torture and imprisonment from the default 4E setting. A little bit of reskinning, change an NPC's race (orcs aren't generally peaceful outside of the Eberron setting), and add appropriate foreshadowing involving a cult of the "God That Crawls," and I had myself a fun adventure.

I ran this adventure early in my group's campaign. They were still getting used to the mechanics of a tabletop RPG (these were all newcomers to the hobby). I found Khyber's Harvest to be appropriate for my group. It was darker than my previous adventure, highlighting that D&D is capable of supporting multiple sub-genres. It was pretty straightforward, but had a nice skill challenge early on. The skill challenge was well through out, in that it didn't actually feel like a skill challenge. My players simply told me what their PCs were doing during an investigation, made some appropriate dice rolls, and I kept track of successes and failures. They passed the skill challenge, but if they'd failed, the adventure describes how the PCs "fail forward" (to borrow a term from 13th Age), progressing the story, but causing a setback.

Being a free download, you certainly can't beat the price. I recommend that you give it a try if you're interested in a low-level D&D adventure that's not your run-of-the-mill goblin/kobold-slaying fest.



Rating:
[5 of 5 Stars!]
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