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Consent in Gaming
Publisher: Monte Cook Games
by Mathew D. [Verified Purchaser]
Date Added: 09/14/2019 20:02:00

I think there's a lot of people that see the checklist and miss the intent behind this guide. Maybe I missed the intent, as I seem to have a different view on this from so many. First, if you're new to being a GM or player, and you want to "push the envelope", this is a good guide to look through. Understanding what your players are and are not comfortable with is important to crafting a good story. Yes, there are times where something "shocking" needs to happen, for a number of reasons, but it's one thing to say "this shocking thing has happened" and another to graphically describe that same "thing". If you don't know where your players stand, you could jepordize the game, due to completly turning them off from the game, either by being too descriptive or not descriptive enough. I've had the chance to run for a wide variety of players, and they all have experienced, in some way, trauma. It's a fact of life. If I join a gaming group, I am not going to be OK with some things, and I feel that this gives me a chance to at least give a heads up, without having to overburden my new GM with all my past issues. Honestly, I know very few GMs that are actually licensed therapists (I know some that have been licensed therapists, but they're not running an RPG to hand out free therapy). Next, yes, no one is tying anyone to a chair. That's even mentioned in the document. If you're not comfortable, leave. You do not need to explain yourself to anyone, and that is sometimes important to remind the player and the GM. I feel that this aspect is being overlooked in some of the reviews. Additionally, this isn't a "rules set", it's a discussion piece. It's meant to stir a conversation, amongst GMs and their players, players between players, and GMs between GMs. Sadly, conversation and discussion is no longer looked favorably anymore. Instead, people see a product like this and either hoist it high as though it were lost scripture, or attempt to burn it to ground as heresy. There is no middle ground when it comes to this sort of topic, it seems. In conclusion, not everyone is going to see value in this, and that's OK. Not everyone is going to see this as useless, and that is also OK. For myself, I find this a great discussion on matters I had not considered, providing direction to alternative means of addressing issues, and providing a potentially useful tool, for games I might run in the future. If you are having questions about where to draw a line or how far to push an issue, either as a GM or Player, then take the short amount of time and read this.



Rating:
[5 of 5 Stars!]
Consent in Gaming
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0-hr: Omega-Zed
Publisher: 0-hr
by Mathew D. [Verified Purchaser]
Date Added: 02/15/2019 16:42:19

Another great product. I purchased the original Talon, months ago. I think that this is a great expansion off the original frame. It's different, and adds a distinctive feel to what could, otherwise, be considered a "rehash" of a previous map. The entire series is beautifully done. Specifically, though, these maps are great because they take previous designs and add additional flavor. Each map is a joy, and this continues a fine tradition. Additionally, with the desgin done in such a way that it without a dedicated rules set, it can be plugged into almost any game. What makes me even happier, though, is the application of the Stafinder rules, as well. It makes an already flexible product even better.



Rating:
[5 of 5 Stars!]
0-hr: Omega-Zed
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Rogue's Field Guide Rare Races
Publisher: Rogue Robot Studios
by Mathew D. [Verified Purchaser]
Date Added: 02/19/2018 09:18:08

I don't do a lot of reviews, but I wanted to add my opinion for this book.

I am huge into races with any RPG that I run. I love having something new to introduce as NPCs with either as races or as classes, sometimes both. The moment I saw this book, I was intregued. I'm glad I grabbed it.

First, the races in here are all well thought out. As per the ARG, they are a little "heavy" on racial abilities, but that isn't always a bad thing. This more particular in races that you already explained as "rare", as per the title of the book. Odds are, you're not going to have entire nations of these races running through your typical campaign world.

I enjoyed the presentation, though the "handwritten text" was a little difficult on the eyes, sometimes, when reading these before turning in for the night. (Yes, I read RPG books like some people read novels, before going to sleep.) That was my only complaint format wise. I like that each race had an interesting backstory, as well as an "iconic", with multiple level breakdowns. It would make it easy to introduce one of these characters as a recurring NPC. The fact that some of these stories are intertwined is a nice touch. It kept me interested in seeing who was tied to whom, as I progressed through the races. "Ooo.... so this character is the character mentioned... indeed.... hmmm... Interesting." My favorite races from this book are: Isoonia - Eel/hagfish people that are pretty. Nice. Khartajan - Arabian Unicorn People. Another interesting, well described and thought out race. A great flavor race to add to an Al-Qadim or similar setting. Leimaxi - Long armed abomination folk. Just so... alien looking and abilities, I feel a little in love with the race as a whole. I love the "stretch armstrong" ability that the race has. Morphling - Doppleganger/mongrolfolk half-breeds. I do like these, shapeshifter races are another fun race to add to almost any game. Only a little thrown off by their one racial ability/penalty to change shape involentarily when in specific situations. While I think I understand the intent behind the ability, the ability seems more helpful then a concern. I think I would of added more "penalty" changes, with no real game play effect, but that would be me, and I've been told that I can sometimes be a bit of a jerk when it comes to "rod of wonder"-like lists. Verechelen - Dinosaur Lizard Men. I really like the flavor and appearance of these as well. Just greatly thought out and designed.

One race I wasn't sure of stats matching description was the Kaalogii. There's a lot of description about them being subservient, confused, and impulsive, but the stats of a bonus to Wisdom, negative to Charisma didn't seem to match in my mind.

All in all, this is a great book for, what appears to be, a first outing. I'm really impressed. I gave it a 4 out of 5 because of some mild issues with the formating, a few typos, and some minor flavor/design concerns, but all in all, a great addition to your Pathfinder library. I look forward to more books from this company, in the future.

I also can assure you, in my next campaign, there's going to be a few more "rare" races that the PCs are going to stumble upon, as the game progresses.



Rating:
[4 of 5 Stars!]
Rogue's Field Guide Rare Races
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Primeval Thule Campaign Setting (for the Pathfinder Roleplaying Game)
Publisher: Sasquatch Game Studio
by Mathew R D. [Verified Purchaser]
Date Added: 06/01/2017 08:10:17

I won't be lengthy on this, as so much has been said. I just want to say that I have not seen a setting in a "third party" product that has inspired me as much as this campaign setting book. This is the love child of Conan and the Forgotten Realms. Each page I read has me wanting more. I am very excited about this, and any future products in this line.



Rating:
[4 of 5 Stars!]
Primeval Thule Campaign Setting (for the Pathfinder Roleplaying Game)
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