This adventure is unusual for adventure published in those years in the sense that it relies heavily on the players investigative skills. After the introduction, the adventure starts with a description of the events that trigger this adventure: the characters are hired to find out who murdered the Baron of Restenford. All investigation points to three characters living in the village of Garotten. After travelling there, through questioning and deductions, the characters can uncover a guild of assassins and possibly stop them from killing off the remaining ruling family (the baroness and her daughter).
Instead of following the usual format of set encounters, the adventure provides an overview of the events to come, provides a time table and offers a sample of events that may hinder or help the characters’ investigation based on what they do. The remainder of the adventure provides a description of the locales and major NPCs. An emphasis is placed on the three starting suspects and the areas in which they will likely be interrogated. The conclusion provides ideas on how the adventure can end once the characters figure out the truth.
What we have here is an excellent free-form adventure that progresses based on the characters actions. I like the fact that events will unfold unless the characters discover the truth and that nothing is set in stone, no railroading here! The resolution depends on the players’ wits, not on how lucky they are or on how they maximized their characters options. In fact, trying to attack and kill everyone is a sure way to fail to prevent anything! Great adventure!