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CCC-NBDD01-01 Clever
Publisher: Dungeon Masters Guild
by Wrich P. [Verified Purchaser]
Date Added: 07/20/2019 13:50:33

This mod is really great for world building, and it breathes life into each part of the area it touches. Very well done. As a heads up to DMs- it is critical you NOT see this mod as a Player Vs. the Monsters kind of mod, as there are several areas where if the players go charging in, they are going to get a beating. Making sure they understand that stealthy is better than stabby is critical.

I found that the challenge of the monsters you are supposed to fight was fair, and had risk = reward.

Well worth buying.



Rating:
[5 of 5 Stars!]
CCC-NBDD01-01 Clever
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DDAL08-15 Forge of Fangs
Publisher: Dungeon Masters Guild
by Wrich P. [Verified Purchaser]
Date Added: 04/18/2019 14:49:59

The story is familiar, but one villain stands out...and no it is not the terribly named Seabordt. It's Biscuits, the undead (depending on level) critter with a dead heart and wicked smile.

I highly recomend that you have Biscuits consume Seabordt, gain all of his hit points, powers and legendary actions, and become the villain this story calls for.

The magic item is once again suboptimal to a point of irrelevance. It's something you would not usually waste an attunement slot on, as it gives DC 15 powers at tier 3, and it's main use would be to perhaps get a lucky Fairie Fire off. It's got cool flavor, and it would be a great item for a tier 1 party.

This module is for competionists only.



Rating:
[2 of 5 Stars!]
DDAL08-15 Forge of Fangs
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DDAL08-14 Rescue from Vanrakdoom
Publisher: Dungeon Masters Guild
by Wrich P. [Verified Purchaser]
Date Added: 04/18/2019 14:39:29

I think it would be a mistake to judge this module by the combats- they are not challenging in the least, but not everyone has optimized characters. It would be an error to judge the module by the poor treasure- after all the item was designed by WOTC to be a very rare item that was one of the poorest choices on the list, and it was AL's call to switch to the TP system- the writer did the best they could and added some flavor. I think the layout of the module is suboptimal, but again, not the writers call.

The main problem I have with it is that the story offers nothing new to the players at any level of engagement. Which is fine if you have not read the hundreds of these mods which have been published in the past...but if you have, you can pretty much save your cash and run one of them.



Rating:
[1 of 5 Stars!]
DDAL08-14 Rescue from Vanrakdoom
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ZETH-02 Six Striking Swords (CCC-HAL-02)
Publisher: Dungeon Masters Guild
by Wrich P. [Verified Purchaser]
Date Added: 03/06/2019 14:45:27

Due to my generally poor attitude about season 8, I actually let these two mods slip by, without realizing they had been released.

Just goes to show you that you should never toss the baby out with the bathwater.

This mod is packed with interesting story points, characters and a challenging adventure. As I have said about the first one, it really reads like a great story with involved plots and subplots, allowing you to make it as deep as your players want to go.

The author has taken care to add extra touches to help make this mod, and it's twin something your players will remember as a series of great sessions of DnD.

Highest recomendation.



Rating:
[5 of 5 Stars!]
ZETH-02 Six Striking Swords (CCC-HAL-02)
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Creator Reply:
Thanks once again for the praise and coming back to the adventure series and returning to review! These were the last of my adventures in the pre-S8 format, but I am working hard to bring the same sensibilities to the new format, while taking advantage of some of the flexibility that the S8 format offers for different gameplay pillars.
ZETH-03 Six Swords Unbound (CCC-HAL-03)
Publisher: Dungeon Masters Guild
by Wrich P. [Verified Purchaser]
Date Added: 03/06/2019 14:36:55

I have been consistently impressed by this author, and by the adventures presented. The adventures take a wholistic view on the motivations of the principal NPCs making them potential allies or foes with real depth.

The setting is excellent, the rewards are top notch and each of them can be played in both an AL setting or as part of a home campaign.



Rating:
[5 of 5 Stars!]
ZETH-03 Six Swords Unbound (CCC-HAL-03)
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DDAL08-09 Fangs and Frogs
Publisher: Dungeon Masters Guild
by Wrich P. [Verified Purchaser]
Date Added: 03/05/2019 16:56:12

I actually rate this adventure higher than others in the series, and the reason for that is the author did include much of what makes an adventure great- with interesting challenges, and the ability to replay it in different ways. However, the formatting for season 8 ultimately makes this a much harder adenture to read than it should be- it comes off like something I would make up on the fly. Which is fine, but I do expect more from a mod.

The magic item and flavor is excellent.



Rating:
[2 of 5 Stars!]
DDAL08-09 Fangs and Frogs
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DDAL08-08 Crypt of the Dark Kiss
Publisher: Dungeon Masters Guild
by Wrich P. [Verified Purchaser]
Date Added: 03/05/2019 16:51:59

Not particularly awful, but it does fall into the bad category due to a disjoined storyline, and terrible application of season 8's formatting- which is not really the author's fault, as much as that decision rests elsewhere. It is far more difficult to get the pacing of this mod than it should be.



Rating:
[1 of 5 Stars!]
DDAL08-08 Crypt of the Dark Kiss
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DDAL08-07 Into the Dark
Publisher: Dungeon Masters Guild
by Wrich P. [Verified Purchaser]
Date Added: 03/05/2019 16:48:45

The story is average, and would be a fun mod to play if the formatting for season 8 was not so terrible. It basically takes twice as long to read this mod, and understand what is going on, than it should.



Rating:
[1 of 5 Stars!]
DDAL08-07 Into the Dark
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DDAL08-12 Xanathar's Wrath
Publisher: Dungeon Masters Guild
by Wrich P. [Verified Purchaser]
Date Added: 03/05/2019 16:35:37

I enjoyed the layout and challenges. You have many ways to get what you need out of this adventure, and each party will see different pathways to success- you may fight a big boss, sneak it, or just blow stuff up (as examples).

Well thought out, and fun.



Rating:
[5 of 5 Stars!]
DDAL08-12 Xanathar's Wrath
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DDAL08-11 Poisoned Words
Publisher: Dungeon Masters Guild
by Wrich P. [Verified Purchaser]
Date Added: 02/11/2019 15:01:25

This adventure is well laid out, and it plays on the work already done in the Waterdeep book, continuing the adventure in Skullport. It, and it's companion adventures are much better laid out, and paced than previous entries, and 8-10/11/12 are a real return to excellent adventures for AL.



Rating:
[5 of 5 Stars!]
DDAL08-11 Poisoned Words
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DDAL08-10 The Skull Square Murders
Publisher: Dungeon Masters Guild
by Wrich P. [Verified Purchaser]
Date Added: 02/09/2019 18:08:11

This is a return to awesome for AL. An excellent choice in Skullport to run a series of games, and this is a great start. Well written, well layed out, and good magic item.



Rating:
[5 of 5 Stars!]
DDAL08-10 The Skull Square Murders
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D&D Adventurers League Player & DM Pack
Publisher: Dungeon Masters Guild
by Wrich P. [Verified Purchaser]
Date Added: 09/12/2018 14:03:30

For the most part, there is a great deal of good intentions in the S8 rules, and the kernel of some great ideas. The Simplifacation of Experience rules is actually a blessing, and once folks get used to the Fast/Slow options and format change, it should be fine.

The switch out to Treasure points for magic items, based on different tiers of magic items, and the requirement for unlocking is less elegant, and basically adds back in the complexity that was taken out due to experience points, and magnifies it a bit. However, in public play, being able to manage that effectively and on a broad scale is critical. With time, this will be fine.

My main concern with the Treasure Tables is that they reflect a Developers Idea for what items belong on what table, and the agenda of that developer. It does not relfect the playstyle of the players who use the game, and the desire to have AL reflect the developers playstyle is a poor choice.

Finally, the move to dramatically reduce gold by the use of automatic gold alotments on leveling is....well, frankly, Stalinesque. It smacks of Central State Planning, and at the same time takes folks out of the game. It commits the cardinal sin of breaking the fantasy of the game itself - "I will be well rewarded" and removes some of the cool, non-magical items one could get via the use of that gold, from the Dragon headed stick pin to the silver walking cane.

The real problem of the game was players being able to keep 500 points of healing in their portable hole- a move that was necessitated by Mod writers putting constant pressure to not have Short or Long Rests in a mod (Sense of Urgency, desire to waste resources) as an attempt to deal with the ever escalating power creep OP will introduce. So, while AL did remove many of the problematic items, it also simultaniously reduced gold, availablity of plate, and made trading of items based on Rarity and Table location.

Turns out, that level of dramatic change caused a great deal of discontent in Organized Play, and not just from the typical power gamer. Fewer changes, more gradual, over time, would have given them a similar result, and frankly a chance to not commit the "Sin against Gold" which has been the biggest problem with the S8 rules.



Rating:
[3 of 5 Stars!]
D&D Adventurers League Player & DM Pack
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CCC-SFBAY-04-03 The Ashen Scar
Publisher: Dungeon Masters Guild
by Wrich P. [Verified Purchaser]
Date Added: 06/28/2018 19:10:15

One of the best features of William and Iam's adventures is the amount of detail and craft which goes into the work.

Premiering at Kubla Con, The Ashen Scar continues that tradition. Each of the players can make real contributions to the success of the mission, and it gives plenty of chances for folks to shine and innovate.

This is a great mod to run, and play.



Rating:
[5 of 5 Stars!]
CCC-SFBAY-04-03 The Ashen Scar
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DDEX1-02 Secrets of Sokol Keep (5e)
Publisher: Wizards of the Coast
by Wrich P. [Verified Purchaser]
Date Added: 06/26/2018 19:11:40

My players enjoy this mod. It sets a creepy tone, and gets folks directly into some of the history of Phlan. I find that it gets a better reaction when running it as part of an overall campaign set in Phlan, than as a one off.

The main challenge I have found comes at the end, as most folks are underwealmed by the end reward. Yes, players are motivated by loot...who knew? (ahem.)

I would suggest an update to the mod which allows for additional story based rewards impacting the actual narative (showing how your actions in this mod impact every other Phlan mod.) - the potential is there for the lamplighters....



Rating:
[4 of 5 Stars!]
DDEX1-02 Secrets of Sokol Keep (5e)
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DDEX2-11 Oubliette of Fort Iron (5e)
Publisher: Wizards of the Coast
by Wrich P. [Verified Purchaser]
Date Added: 06/26/2018 19:04:28

I have played this mod many times and run it many times as a DM. I enjoy it for the texture of the story, and the innovative challenges it gives players, and let's the DM have a fun playland...from the bottom to the top (ahem.)

There are clever ways to defeat the obsticals, the end combat can be challenging without being overwealming and it gives folks lots to talk about.

Recomended buy.



Rating:
[5 of 5 Stars!]
DDEX2-11 Oubliette of Fort Iron (5e)
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