What it is - A Mutants and Masterminds scenario for 3-5 PL10 PCs
What it looks like - Absolutely gorgeous. RoninArts know how to put together an attractive looking PDF file. The layout is clear and the artwork is very nice and relevant to the text.
How it reads - Clearly and cleverly written, with lots of GM advice for NPC tactics and ideas on how to integrate into an existing campaign. The basic plot is a simple one - protect someone, then find out who is trying to have them killed and why. The climax leaves PCs with a nice moral dilemma.
Crunchy Bits - Some of the NPCs have new Feats or Powers, but these seem to be variations of existing ones and well balanced. Lots of incidental characters are statted, and the structure of a mafia family is outlined.
What's the catch? - depending on your taste, you may find one of the villains in here a little silly. If a villain in a WWII aviator helmet holding a frickin' huge jet turbine in each hand offends your sensibilities (see cover picture), you may need to reimagine his look to suit your tastes. And there are no maps included of the likely battle site, but then any supers GM worth their salt should be able to rustle up a penthouse apartment map easily enough.
Summary: $5 for a scenario of this quality is a steal. If you run MnM you simply have to get this - it should be able to fit into most settings (including Freedom City). If you run another Supers game, it's worth this much for the plot alone, which with the opposition suitably modified would work well for a non-super Modern or Sci-Fi game.
Buy this book. Buy it now.