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Elegant Encounter Design Pay What You Want
Average Rating:4.3 / 5
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Elegant Encounter Design
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Elegant Encounter Design
Publisher: ThinkDifferent
by Hans D. [Verified Purchaser]
Date Added: 11/06/2017 16:04:00

This is truly something unique .. while there is plenty, I hope there would be more of it. New GM's in particular are in for a treat.



Rating:
[4 of 5 Stars!]
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Elegant Encounter Design
Publisher: ThinkDifferent
by A customer [Verified Purchaser]
Date Added: 11/04/2017 17:09:00

First, I would simply recommend getting Mr. Arto Saari's "All Think Different BUNDLE". I'd value the bundle at about $5.

I assume Mr Saari isn't a native English speaker. His products contain many odd sentences, grammar mistakes, spelling errors, etc.

The page count of the documents aren't a good benchmark; many pages appear to be presentation slides with text.

That all said, much of what he writes about is interesting from a game master/referee perspective. His illustrations are mostly good and reinforce his ideas well.

If I could suggest anything to the author, it would be to reorganize and consolidate all his work in a single document. Target that document to GM's for about $5.

I think the author has a strong interest in Modiphius' Conan RPG using a 2d20 system. Perhaps he could expand his existing content to include a more generous description of his play-style and techniques using that system as well.

There is potential here, but it requires better organization and editing.



Rating:
[2 of 5 Stars!]
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Creator Reply:
Thanks for your feedback. Indeed, English is not my first language and I'm also working on my editing. I'm glad you find the ideas presented valuable.
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Elegant Encounter Design
Publisher: ThinkDifferent
by Jason H. [Verified Purchaser]
Date Added: 10/29/2017 21:31:49

Not a book, but a slide-show presenting different types of encounters. Presents a variety of ways to tell a story. While it's nice to have a lot of charts, all too often they're reather confusing. (Where do we start? Why are some arrows clashing but others are in a clear path? What's the difference between an 'obstacle' and an 'encounter'?) Some good forward-thinking ideas here. (Antagonists presented as people with goals of their own; creating urgency by having time-sensitive goals; encounters as a purposeful event rather than a random happenstance, etc.) Good reading for beginning game masters who want to take the next step from "monsters wait in a dungeon."



Rating:
[4 of 5 Stars!]
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Creator Reply:
Thanks Jason! This title with Story Plot Method seems to be among my most popular. Some of my own proudest moments in this publication is the goal and obstacle chaining that comes from problem-solution chaining of consultancy work context. I'm glad it communicates the large variety of how encounter dynamic can be structured. I've been influenced by (movie) screenwriting a lot and incorporating that learning to my RPGs. The charts don't indeed have a proper "entry" and "exit" if you will. I will take your advice and see if this could improvement for better readability. Thanks for the tip.
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