This presents three ranger subclasses. They all fit perfectly in the Scarred Lands settings, even though I would have preferred them to have generic names instead of being named after some of Ghelspad's rangers traditions (there is a disclaimer in the introduction stating that one doesn't need to be of one of these organization to follow these path, but still, I would have preferred it the other way around). That is a very minor detail and just a question of personal preference I guess.
These are very solid subclasses from a mechanical perspective, and most abilities seem very well balanced and fit the themes very nicely. Among some of the things I have noticed:
- Paralytic Strike seems quite overpowered since it doesn't seem to be limited other than by the fact that it "consumes" one attack. I would probably make it so each creature can only be affected once every 24 hours.
- The bonus/malus tradeoff in Whirling Defense seems weird, as 5E generally uses disadvantage/advantage for this type of mechanics (similar to the barbarian reckless attack feature) Also, it is useless if the player doesn't fight with two weapons, which seems somewhat limiting (especially given that the Unarmored Defense feature leaves it open for the player to choose its weapon combination)
- Dehydrating Retaliation also seems pretty overpowered, for the same reason as Paralytic Strike (no apparent limit)