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Master of the Scaled Pay What You Want
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Master of the Scaled
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Master of the Scaled
Publisher: Onyx Path Publishing
by Alain G. [Verified Purchaser]
Date Added: 10/31/2018 07:30:40

This new rogue archetype is a straight-up adapatation of the Master of the Scaled prestige class from the previous edition.

Mechanically, it is a variant of the Arcane Trickster subclass from the PHB. In particular, it gains spells much faster than the Arcane Trickster (as fast as a paladin or ranger), thus reproducing the spell progression from the 3.5 prestige class. This seems slightly unbalanced, and perhaps a slower sneak attack progression (as in the original prestige class) would compensate. The Fast Talker class feature seems also very powerful in a social context, and I would limit it more (either recharging in a long rest or by forcing the expenditure of spell slots to activate it).

Otherwise, it works pretty well and fits the Scarred Lands mythos perfectly.



Rating:
[5 of 5 Stars!]
Creator Reply:
Alain, Thank you very much for the thoughtful review. With regard to the spell progression, the Arcane Trickster is not Open Game Content, so when designing the subclass class I had to start from scratch. I looked at relative power levels compared with other sources within Scarred Lands, as well as within the SRD. The design philosophy here, when compared to other classes, was to make the Master of the Scaled comparable to the Wizard in the same fashion that the Paladin is comparable to the Cleric. I think that is most suitable to the lore. While the Master of the Scaled DOES gain access to spell levels a bit faster than PHB designed 1/3rd casters (which are not Open Game Content and cannot be used as direct design templates) I believe you will find the number of spells known to be comparable. This causes the player to have to be more tactical about spell choice as they are spreading less spells across more available slots. I think this as well as the truncated list of available spells for the subclass enforce a potent, but balanced mechanic. In terms of reducing the Sneak Attack die, I hadn't considered it. My gut reaction would be to leave it alone as altering the base class mechanic in such a way introduces a level of complexity that generally goes outside of the scope of subclass design. Both of these points I am willing to further examine based on "in the field" play feedback, and would encourage you and any other players or GMs using the class to start a thread on this topic in the product's discussion panel. With regard to the Fast Talker feature recharging on a short or long rest, I think you hit the nail on the head. I like the idea of spending spell slots for a little extra oomph, so I have altered the mechanic as follows: "Once you have used this feature you may not do so until you finish a long rest. You may expend a spell slot of 2nd level or higher to gain one additional use of this feature before completing a long rest, and may not do so again until you have completed a long rest." Thank you very much for your review and your feedback. It is INCREDIBLY valuable. Travis
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