Had the pleasure of running this short adventure for my group a few nights ago as part as our playthrough of the Vengeance of the Shunned campaign.
This adventure picks up nicely from where A Mishap of ill Potent leaves the storyline. I find the adventure to be above the usual short adventures you find on this site or DM Guild, and especially the part with the Academy has some great scenes that are both interesting, drives the narrative, and gives a plausible impression of an academy in chaos and lock down. I would have liked to steal this idea for one of my own campaigns.
I have a few additional comments and suggestions to some of the sections in the adventure but none of these small issues lessened the experience of running or playing the story. My comments are posted in the Discussion tab.
Note: this adventure uses "alchemical substances" that provide the same explosive effect as gunpowder. This might contradict other GMs' view on the technology level in Scarred Lands. It is, however, not widespread in this adventure, but in the hands of a single insignificant (in the larger picture) npc.