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Worlds Without Number
 
$19.99
Average Rating:4.9 / 5
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Worlds Without Number
Publisher: Sine Nomine Publishing
by Paul [Verified Purchaser]
Date Added: 01/30/2024 20:36:42

I will try to not repeat what others have said. But saying that, this is a great introduction to OSR material for 5E players, and the fact that there are so many character options yet you can use any OSR material with it is amazing! Thank you Mr. Crawford.



Rating:
[5 of 5 Stars!]
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Worlds Without Number
Publisher: Sine Nomine Publishing
by Ashley [Verified Purchaser]
Date Added: 01/22/2024 12:17:41

A masterful piece of work, gorgeously laid out and you can tell this has been worked on with heart and soul poured out on to the pages. The lore, the maps, details, cities, spells, classes, everything is just wonderful, even if you don't play tabletop games the book is a truly spectacular read, a real glimpse in to the mind of someone who went the whole nine yards with their passion and a gander at true skill in a field sadly filled to the brim with less than stellar talents.

If you play table top games buy this right now, it will add a ludicrous amount of detail to any game you play and if you are in need of something new to play it covers that aswell.

If you don't play table top games but love fantasy, world building, writing and such buy this asap. The read alone is worth the price.

Another thing, the price. Fairly sure this is some sort of theft or illegal act on our parts, the PDF should cost £40-50+ easy, support this stellar work and support it often, the rpg/ttrpg world will be sadder place without this type of work.

If youve got this far just buy the damn book, I did and I don't regret anything about it.



Rating:
[5 of 5 Stars!]
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Worlds Without Number
Publisher: Sine Nomine Publishing
by Steven [Verified Purchaser]
Date Added: 01/10/2024 12:00:52

Just like everything from Sine Nomine, a MUST HAVE!



Rating:
[5 of 5 Stars!]
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Worlds Without Number
Publisher: Sine Nomine Publishing
by John [Verified Purchaser]
Date Added: 12/22/2023 12:14:19

I used this primarily as a GM looking for a way to beef up my worldbuilding, plotting, NPC creation, etc, and boy, does this book deliver on that front. Incredibly comprehensive and adaptable to any rules system, with a ton of random-generation tables to help you flesh out your world and campaign. Every GM should have this book in their toolkit, no matter what game they're playing.



Rating:
[5 of 5 Stars!]
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Worlds Without Number
Publisher: Sine Nomine Publishing
by Michael H. [Verified Purchaser]
Date Added: 10/20/2023 14:05:20

Very slick system, I really enjoyed this one. It's a nice blend of old school gaming with modern game design. I really like the setting as well.



Rating:
[4 of 5 Stars!]
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Worlds Without Number
Publisher: Sine Nomine Publishing
by Robert [Verified Purchaser]
Date Added: 09/30/2023 13:55:50

This may be the campaign and rules system that I give up my own fantasy campaign for. This system is a delight to read as a GM/DM. It focuses on real sandbox play and provides really effective tools to support that play. The authors are master game designers!



Rating:
[5 of 5 Stars!]
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Worlds Without Number
Publisher: Sine Nomine Publishing
by Timothy M. [Verified Purchaser]
Date Added: 02/18/2023 16:33:09

Solid d20 based fantasy with well thought out mechanics, a fascinating setting and what must be the gold standard for DM tools. Those tools are worth a download by themselves regardless of what system you are actually running.



Rating:
[5 of 5 Stars!]
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Worlds Without Number
Publisher: Sine Nomine Publishing
by Skuuf S. [Verified Purchaser]
Date Added: 02/06/2023 13:25:38

Best Game Master advice you can find combined with a system that anyone coming from D&D will find deeply familiar and accessable. I've been running Kevin Crawford's Without Number games for a long time and I can easily recommend them without caveat. This game is fun, easy to run and gives you an enormous amount of tools for an open world / sandbox style of gaming that my players love (thought you can easily use this for more story-arc gaming without changing anything).

10/10. So good. Check out his other stuff. It's all cross-compatable.



Rating:
[5 of 5 Stars!]
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Worlds Without Number
Publisher: Sine Nomine Publishing
by Carlos C. [Verified Purchaser]
Date Added: 12/13/2022 12:46:36

I really loved this system! I know that most of the buyers will use the system agnostic part of this book (really a treasure trove of ideas), but let me tell you: in my opinion this is the best D&D derivative system out there. The classes are boiled down to bare minimum where you can customize them with foci and some really flavorful half classes. In conjunction with the recently released Atlas of the Latter Earth, there are sooo many character ideas (and I mean ideas, not builds). All the most iconic tropes are there, in a system that in my opinion fixed the combat slog with the chock damage and low hit point rules. Has a really reliable skill system that makes possible for really cool non combat types. Also has the most interesting implementation of the vancian magic in conjunction with arts (while the spells are the ancient half understood formulas that are recovered from past ages, the arts are less powerful effects developed by magic users and so are used more frequently and fueled by effort, not slots). I could praise a lot more, but I'll just recommend you all to give it a try.



Rating:
[5 of 5 Stars!]
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Worlds Without Number
Publisher: Sine Nomine Publishing
by Oliver R. [Verified Purchaser]
Date Added: 07/19/2022 17:37:23

All,

This corebook is another masterpiece from Kevin Crawford.

I have been playing RPGs for 30 years and used/played about 100 published core books/systems. I almost always end up reading with interest only to find I can not (without massive work) translate the ruminations into an actual game.

Listen to his 1-hour interview on youtube if you want to understand how cleverly he thinks about these things - you will have even more respect for his work. https://www.youtube.com/watch?v=ziteyWHAzCs

Consistent with the interview, his works are GM practical focussed. As he notes, many works are filled with puff/guff talking about playing in the setting/story without actually practically assisting the GM to deliver it.

This work is a great practical enabler you can actually use - better than books 5 times the cost, containing more useful material.

Buy it to improve any fantasy setting.

Oliver



Rating:
[5 of 5 Stars!]
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Worlds Without Number
Publisher: Sine Nomine Publishing
by Mateo P. [Verified Purchaser]
Date Added: 02/16/2022 20:10:15

Great, great book. Not only the ruleset is pretty cool, the setting is super evocative and varied. ...All of that is quite nice and worth the money, and it's not even half the book. THEN you get to the world-building tables and other campaigns and DM-tools. These are beyond superb, and useful far beyond the system and the setting in the book. For 20 USD, this is a steal. Cannot recommend this enough. Thanks a lot to the author for this product, very much looking forward to whatever else he is producing.



Rating:
[5 of 5 Stars!]
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Worlds Without Number
Publisher: Sine Nomine Publishing
by Gavin P. [Verified Purchaser]
Date Added: 01/28/2022 15:54:49

A brilliant resource for any GM - has a set of the most excellent tools for sandbox world building. Plus full set of OSR rules, an intersting setting and more..



Rating:
[5 of 5 Stars!]
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Worlds Without Number
Publisher: Sine Nomine Publishing
by [Verified Purchaser]
Date Added: 12/07/2021 10:11:29

I had a chance to sit down with a couple of lads that had no idea what a TTRPG was and had started to express some interest in playing one. I had two ideas on what i could start them off with, one was WoD because all they would have to do is fill in dots on a sheet and roll d10s and the other was this. After a bit of deliberation we decided to stick with WWN and that game while rather short, was an absolute blast. Thanks to all the GM tools that are included in this book i was able to slap a few hexes together in a rather short period of time, (hexes that the players proceeded to burn down as soon as their faction made a move on their neibours). I cooked up the governance, demographics, millitary strength, religion and local monster populations of said hexes in a couple of hours an was ready to rock. Combat was rather interesting when we figured out what instant actions are and how they work, makes a bunch of level 1 peasants with pikes something you should really not be getting close to. Overall great stuff, would recommend.



Rating:
[5 of 5 Stars!]
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Worlds Without Number
Publisher: Sine Nomine Publishing
by Michael H. [Verified Purchaser]
Date Added: 10/29/2021 22:37:12

TLDR : Kevin Cwarford is a game design genius and he did it again

Worlds Without Number is a very well designed game. It uses the system Kevin Crawford created in Stars Without Number and revised in the Revised edition of Stars Without Number. The system is a mix of B/X Dungeons and Dragons and Traveller with the best elemets of later edditions thrown in for good messure (Feats and Acsending Armour class being the primary example).

The Highlight of the Game is it's increadible set of random tables that act as great inspiration for game masters. Random tables are and most likely will always be Kevin Crawford's greatest strength.

In terms of the game's weaknesses... I don't really see any. It's lethal, but that can be changed, it can be easily modified and that is awesome.



Rating:
[5 of 5 Stars!]
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Worlds Without Number
Publisher: Sine Nomine Publishing
by Zachary K. [Verified Purchaser]
Date Added: 09/05/2021 15:43:02

This book... it is... *chef kiss*!

From an RPG standpoint: This is the only version of a fantasy D20 that interests me. I'm not a fan of hitdice, armor class, spells-per-day or levelling mechanics, but this game has got me excited to try them again. It takes lessons and mechanics that Crawford has learned across his previous works (e.g. Godbound, Stars Without Number) and incorportated them into something flexible and meaty without getting bogged down in complexity. While it may look at first that there are only 4 classes (which I call "skill-monkey", "casty", "stabby" and "undecided") the use of skills, foci and arts are what really let you make a character so much more interesting and different than appears at first glance.

Foci and arts give you lots of ways to change your character up, and really change the rules and abilities for them. Want to make an agile fighter that dances across the battlefield and avoids every attack on their path? The "Close Combatant" foci has you covered. Want your little animal companion - a pet hamster - to become the most feared beast in the world? Take the "Shared Vitality" art as a beastmaster and watch little Hammy take on wolves as you level up. Want to learn how to toss bad guys into walls like a pro? The Vowed class's "Hurling Throw" art will teach you how to toss COWS!!!!

These change up the abilities of your characters so much it's a thing of beauty for me to read! And you get access to them readily and easily - so you can pretty much make any character you want!

And from a combat side? The rules are quite simple and surprisingly tight. Shock damage means that you and your enemies will very often be doing at least some harm to each other, which combines with the relatively low HP of everything to keep combats fast, fluid and wonderfully lethal. No one wants to be in a fight, and just because your armor can take a hit doesn't mean you don't still feel that warhammer smacking into you. Snap attacks give advanced warriors and desparate defenders a method to retaliate against their foes, and the requirement for a mage to not take damage so they can finish casting a spell results in "gank the mage" being a far more viable option than I initially expected.

From a GM/Toolbox Standpoint: Okay, if the RPG part didn't convince you - either because you despise OSR games or something I said above just didn't click - then I would still recommend this book as a source for fantasy inspiration and worldbuilding. ~3/4 of this book is just for helping the GM create adversaries, create adventure seeds, populate the world with interesting and attention-grabbing locations, people, societies and conflicts. Factions can be statted out and their mechanics allow them to actively fight and compete over your world (with the PC's actions able to directly modify their capabilities).

And thanks to tools like the Azgaar fantasy map generator, you can generate a world in no time (just turn on a 6-mile hex grid and your players can start exploring!)

And the best part - it's system neutrual!!! While factions and creatures will definitely follow the OSR-style mechanics, the settings details are there for fluff and world building so you can import all of this to any other game or story you want.

As a final point, the OSR-style rules also make it easy to port other creatures, mechanics and ideas from OSR games with little effort - with Crawford's other games (e.g. Stars Without Number, Spears of the Dawn, Other Dust, etc.) being very easy to port over.

Conclusion: For the pricepoint of this deluxe PDF alone, I whole-heartedly recommend this book. The fact that there is a FREE version as well which contains everything I said above means that you can also try it out before you put your money down - which makes this one of the safest purchases and consumer experiences you can make!

Seriously, this is one of the best RPGs I own. This gets me excited to both play and run a game. This gets me stoked for fantasy worldbuilding in a way that nothing else nowadays does. And if this is what the heart of the OSR movement is, I can 100% see why it's coming back.

I think this game is absolutely amazing, and I want to encourage everyone who is on the fence to give this one a shot!



Rating:
[5 of 5 Stars!]
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