The tone, the layout, the art style, it's all good.
The things I loved less are the mechanics. In short, the values don't scale well. I mean, if you have 1d in a "skill", and you have to beat a difficulty "slightly" bigger than your skill, for example 2d (rolled and summed up), you have very few chances to make it. This is true in reverse: if you have a skill of 3d (again, rolled and summed up), you are almost sure to obliterate everything that have 1d or 2d against you. So, it's "you lose" when you have just a die less; "you are equal" when you roll the same number of dice; "you win" when you roll even just a die more than the opposition (it varies between 80~90% chances to beat the opposition).
I think there are lot of different ways to have cooler, better scaling, ways to manage the core mechanic of a game.
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