DriveThruRPG.com
Browse Categories













Back
Soldiers of Fortune $9.99 $5.99
Average Rating:4.5 / 5
Ratings Reviews Total
0 2
1 1
0 0
0 0
0 0
Soldiers of Fortune
Click to view
You must be logged in to rate this
Soldiers of Fortune
Publisher: Kobold Press
by Brian F. [Featured Reviewer]
Date Added: 04/26/2011 09:19:18

Why do people, rulers, and nations go to war? Is it to defend their homes and borders against the incursion of ideas, faith, or undesirables? To expand their domains for riches or land? Or simply because they feel the need to spill blood? More often than not, it’s less black and white than some might think. And who gets caught in the middle? Soldiers. Whether they are idealists volunteering for a cause or mercenaries simply seeking a paycheck, it’s the warriors usually doing the fighting for whatever cause their leaders choose to follow.

Matt James has experienced life as a soldier, which puts him in a unique position to understand not only what it’s like to put your life on the line but the many rationales used to put armies in harm’s way. In Soldiers of Fortune he eloquently expresses methods of introducing real world motivations into roleplaying games to not only make soldiers, mercenaries, and war more believable, but perhaps inspire new storylines that might not have been previously considered.

He starts out with motivations and plot hooks to get mercenaries (your typical band of heroes) involved in a potential conflict and he doesn’t mess around… Magic portals spewing evil creatures out of ancient mindflayer prisons? Missing or kidnapped leaders or heads of state? Unstable currency and theft by neighboring nations? These are but a few potential hooks to sink into the PCs in your campaign. And what happens when the party is misled and unwittingly does something evil? Will ethics and morality win out over greed and bloodlust?

Once you have an idea of how to get your party engaged, Matt describes the challenges of being a warrior-for-hire and potentially becoming a pawn to selfish forces all too willingly to sacrifice you in whatever game they are playing. Honor and glory are just the beginning. Discovering what more you’re fighting for is essential – whether it really is just for the money or in the name of some higher ideal.

Anyone who has thought about incorporating larger-scale battles into their own campaigns knows it’s not easy to do...

For the rest of this review, check out http://www.gameknightreviews.com/2011/03/book-review-soldiers-of-fortune-by-matt-james-and-open-design/



Rating:
[5 of 5 Stars!]
Soldiers of Fortune
Publisher: Kobold Press
by alain g. [Verified Purchaser]
Date Added: 04/11/2011 15:29:58

Soliers of Fortune is all about war and mercenaries.

It begins with a very good part on warfare : how to include war in a campaign, with a few examples of story lines, skill challenges, strategies and so on. This part can be adapted to almost any fantasy role-playing game, and is very informative.

Then comes the weak part of the book : the game mechanics. To have a player theme as in the Dark Sun campaign setting is a good idea. But on all powers given thereafter, some of them are badly to horribly designed. For reminder, (save ends) effects are very rare (and I think should be avoided) for encounter powers, and should NEVER happen for at-will powers. The "siege engine" keyword is however a good idea. Then there are 4 paragon path, yet I think there were place for more. The fluff for these paragon path are quite good though.

Then there is a short adventure, monsters and NPCs, and finally some siege engines. I was disappointed to see only 3 of them, I think there could have been more.

The layout is clear, the book is well organized and easy to read.

On overall, it is a very good book except that the crunch could have been slightly better.



Rating:
[4 of 5 Stars!]
Soldiers of Fortune
Publisher: Kobold Press
by NB N. [Featured Reviewer]
Date Added: 04/09/2011 11:03:09

This is a great supplement if you or your PCs are interested in running a campaign centered around war. The overall design is nicely put together, though the page borders can be a bit much at time. This certainly doesn't detract from content though. There are about 80 pages of content giving some nice background and plot hooks for running a campaign as well as full encounters, new monsters, powers, feats. If you have a lot of PCs who are into martial classes, this would be a great supplement for your campaign.



Rating:
[5 of 5 Stars!]
Displaying 1 to 3 (of 3 reviews) Result Pages:  1 
Back
0 items
 Gift Certificates