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Southlands Campaign Setting $24.99
Publisher: Kobold Press
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by Carl C. [Verified Purchaser] Date Added: 05/04/2018 16:22:50

Southlands is massive. It's "face" is made out of two well-known tropes, both in a unique "Midgard" version - Arabian Nights and Pharaonic Egypt. These are the places an explorer from the north are likely to encounter first, and they are reasonably familiar to most gamers - except that these takes are special, not just the standard rehashed. Further south are even more exotic places, likely less well known to most gamers - jungle and desert lands. Each country is detailed as a homeland, there are rules for Traits and sometimes whole races typical to the origin. The feel of these places is more sword-and-sorcery than medieval romance. Few places are good or bad, it is very much a patchwork of greys.

On one hand, this is the GM's secret world book detailing new and exotic places. On the other hand, it is the player's handbook for a new continent, with loads and loads of new character opportunities. And perhaps this is the problem with the book; it doesn't quite know who it is for.

This review is based on the PDF from the kickstarter; I've not seen the physical book yer, but it looks like it will be gorgeous. Layout is open with the right amount of space, art is gorgeous, and the maps look wonderful. It feels like the PDF format doesn't quite do them justice.

Edit: I now have the physical book and... the PDF was actually more impressive. In the PDF I can zoom in on the art and maps to see detail that gets lost in the print version. Still, the print book is gorgeous, and a good piece to casually put on your table to impress guests with - even non-gamer friends.



Rating:
[4 of 5 Stars!]
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Southlands Campaign Setting
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