As with the previous 2nd editions of Chronicles of Darkness games, this is a highly polished effort with improved art direction, excellent rules for magic and by it being a self contained game. Its also notable shifted away from the Atlantis backstory emphasis of the previous edition, which is a welcome change.
Notably, this Mage game is only half the size of it's intimidatingly huge cousin, Mage: The Ascension, and will be certainly easier to play for newcomers. It manages this by missing out on much of the more gonzo, philosophical and real world culture referencing material of the former - and may feel a bit bland by comparison for the original game's fans. As a toolkit for running modern magical stories, like those you might find in a Vertigo comic, its a highly polished product, but it's still an obvioulsy fictional world with comic book tropes rather than an exploration of real occult concepts in many respects.
Regardless, it's a great addition to the Chronicles of Darkness line or just as a stand-alone urban fantasy game.
[5 of 5 Stars!]