Overall, I believe that this set has some potential for campaign use in an existing D&D campaign (or for conversion into another setting). While the information about the city of Muluk was not as fleshed out as I would have liked, the real gem are the "Dozen and One" adventures that are provided. These are loosely linked together and take characters from starting levels to higher (9th-12th). What I really liked about them were that they were a blend of traditional and non-traditional adventures that I think would provide some entrainment to the right kind of group that really gets into the role-playing aspect of the game- the "Boasting Game" was one of my favorites.
[4 of 5 Stars!]