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D&D Gamma World RPG Booster Cards (GW7e) $9.99
Publisher: Wizards of the Coast
by Tommy R. [Verified Purchaser] Date Added: 12/21/2017 19:58:27

Please note that I only purchased the actual cards and not the pdf.

I knew that I was absolutely going to love these cards. But, even then I was blown away. Take note: this is how you integrate cards and random draw into a role playing game. I’ve had awful experiences with critical fumble and critical hit decks. I find they just slow down play and don’t really add anything to game flavor or fluff-wise.

These cards do the opposite. Reading powers and effects from cards is much easier than passing a book around the table. That being said, cards are much more easily misplaced than a book. So, count your cards after every session. The random draw of powers and items also keeps story and character development fresh. Well implemented.

Since the base game comes with cards of its own, these additional cards aren’t really necessary. But, they did make an attempt to make these booster packs worthwhile, they did cost extra after all. Some of the tech includes hover-cycles and mobile battle armor, which is fun. There is some overlap between the Alpha mutation and some of the tech, that is: some of the powers and gear have very similar effects. But, generally speaking, the cards are pretty varied.

I find the card-backs to be indistinguishable from the original WOTC-printed ones. The card-stock is good. One of my Alpha Mutations had a scratch on its back. But this shouldn't be an issue as I will probably put them in sleeves. I would like to one day do a video showing the cards and doing a comparison.

Purchasing the cards through this site is also much better than collecting them through booster packs. So, I’m happy that they have them available.

[5 of 5 Stars!]
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D&D Gamma World RPG Booster Cards (GW7e)
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