The module has many things going for it. It has a lot of player agency options in how to execute the quest overall. The challenges are solid and the story integration with other adventures is positive.
The downside, which isn't really a unique downside, is how easily some magic items can break the mod. Ever since White Plume, Wind Walk is available to many groups. This basically turns this from an 8-hour mod into a 4-hour mod.
Rating: [4 of 5 Stars!] |