Personally, I love this book. Its got everything you need to build your own setting, and lays it all out for you in a systematic order. It also provides nice hex and grid maps, which i use constantly in my games. And its system agnostic (technically) since you use it before you play the game, it doesn't matter how the game is played. Ita major downside, for me anyways, is that it is very slow to follow this book by the letter. Theres a large amount of focus on things like air and sea currents that are technically required for worldbuilding, but are very specific and niche in practice. It also feels dated, but it is, so thats understandable. Do not expect to use this at the table while playing, but if you want to start a campaign in a new world, or expand out from your starting town, then this book is perfect for you.
Rating: [3 of 5 Stars!] |