My nephew, niece, and a couple of friends had a great time with this--they did a lot more cooperating than I anticipated and soundly won the game with a feeling of triumph. It was a good intro to D&D with a very simplified take on how to fight, but I'd be curious how we could add in checks for social rolls other than flat 'roll a d20 and if it's higher than X, it can happen'. My niece was shockingly clever with persuading Loomis to help a friend on death's door with a healing potion out of the usual timing. ;u; Lots of good memories with this.
I'd love some sequels!
[5 of 5 Stars!]