Awesome setting!
It is two years since Terra fought an alien race to a stand still, causing them to withdraw from the planets near Earth.
I have stolen news articles from 1918 (spanish flu anyone??) and 1945-1950 to give more background events.
We started off with a group of salvage experts (rogues) who mostly dealt with humans, and then needed more information, so slowly started to interact with aliens - who are more than just clever dogs and cats.
The aliens are good - well described and fun to run as GM. Not sure i want aliens as PCs as too hard to get right.
I am introducing many more sentient races (read clever monsters) and hazards (read monters and nasty plants) on the nearby stars for the hapless players to enjoy.
I have limited Terra's tech to 10, Jump-1, so that players cannot go just anywhere, and it kind of feels like they have to 'hug the coast' :-)
Anything above that (including Jump 2) is stolen tech. Players can only do J2 on a transporter ship, which has reduced their desires to be wanton criminals as they are easy to spot when waiting for a highliner to turn up.
And it means that there is lots of alien tech just sitting around waiting to be acquired for Terra (hurar!!) - and boffens will pay nicely for it.
As per other reviews of mine, i am also including disco from Retro Stars, and simple characters from Space Aces.
Rating: [4 of 5 Stars!] |