I don't recall ever being disappointed by Michael Brown's adventures. This is one of the lengthier ones at 14 pages, plus licensing, and as usual, worth much more than the cost, which the reader probably has on the dresser by the alarm clock. The adventure does assume that the group has access to a ship and perhaps a streak of altruism, but the latter isn't strictly necessary. A good group size is 4-6, but encounter numbers can be adjusted without damaging the adventure. The adventure itself could easily be the starting point of a mini-campaign depending on the whims of the referee desires of the player. I do recommend this adventure, and it's a pleasant departure from some of the more standard traveller group escapades.
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