In the 5E tradition, Dungeons & Ruins offers deadly risks and great rewards. All it takes is a torch, a sharp sword, and great courage…
Go beyond the basics! Use new Game Master tools to customize your TOV campaign for advanced combat, social, and exploration encounters.
The new Tales of the Valiant RPG keeps the 5th Edition community independent and tabletop moving forward—use it to tell your own tales of 5E high adventure!
The Latest From the Kobold Press Blog
ToV Tuesday! What changed in the final book after your playtest comments
Some people assumed the base rules in the Alpha Release would be the final book—oh man, those people will be shocked. We dug into everything, making little changes everywhere, to increase usability and address some of the more confusing pieces of the 5E rules, while keeping 5E compatibility intact. See what changed thanks to your playtest feedback!
Midgard Monday: Getting the warband together, part 4
The season of war is the tradition of the Septime Cities. They fight each other, and they fight whoever threatens. The Mharoti Empire is one of those ever-present threats, gathering like storm clouds on the horizon. This series will help a GM run a campaign to explore the fight to free the Illyrian marches along the eastern border of the Seven Cities.
Add new shops to your campaign’s home city, courtesy of Redtower
The village of Redtower is a modest community, boasting just a handful of interesting locations for the adventuring crowd that the neighboring Scarlet Citadel sometimes attracts. What you won’t find is a proper place to move the loot you might find in your travels or a supply of provisions heroes need for dungeoneering. These two new locations fill in those gaps!
The Random GM: the Quick Work table to create an NPC gnome
You tossed a gnome into the background of a scene and now one of your players wants to talk to them. You did not prepare for this. DON’T PANIC. There’s a table for this.